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Version 2.1 Beta build 2.0.9.21Expand / Collapse
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Posted 9/21/2005 10:31:28 PM


co-founder

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Last Login: 9/23/2008 9:11:18 AM
Posts: 475, Visits: 1,751
Here is a few fix from comments we receive, note that since we have the forum online, the best is to post bug and suggestion right here!
  • Vigor rune health bonus fix (was incorrect values).
  • In the updater windows the full 4 digits version will be display.
  • Bug report windows spelling error.
  • Rune listing, added context menu to lock and unlock rune.
  • Add unlock and lock all rune from context menu.
  • Added mob boss Yxthoshth (Crippling Anguish).
  • Skill Faintheartedness updated (cast and recharge time)

Equipment builder

  • Armor bonus can have While (Hex/Enchanted/Stance)
  • Health bonus can go up to 45 and added while (Hex/Enchanted/Stance)
  • Added Armor penetration bonus

Enjoy,

 



Zyo
GWFreaks co-founder

Post #29
Posted 9/22/2005 3:18:48 AM


Newbie Freak

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Last Login: 3/27/2006 8:59:37 AM
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thank you for a great job!
you move with lightning speed, it is amazing!

offcourse some remarks from me:
1) bonus attribute quests
it seems the quests Forgotten Wisdom and Heroes Challenge are marked off on default. Can this be turned 'on' as default?
The reason I ask:
For PvE characters, it is a relatively low annoyence to unclick those 2 boxes. Only a few times a PvE character is made. However a PvP character is made often and changes quick. To click those 2 checkboxes every time is a bit unnecessary in my humble opinion.

2) Ascetic Leg Design
I posted this on previous beta, but still see it listed wrong. So again for placeholder:
Ascetic Leg Design
Energy +2
Armor 60
Energy Recovery +1

3) absorption runes
Absorption runes do not know a healthpenalty. They just will absorb the damage, but won't have the -75 or -50 penalty that normal runes have.

Kind regards,
Makkert


Makkert I (Ra/Mes)

Post #30
Posted 9/22/2005 7:40:30 AM


Junior Freak

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Last Login: 9/6/2006 11:34:46 AM
Posts: 75, Visits: 293
There is no cold dmg.. its set as ice dmg
There is no Light Dmg -- thus no smiting weapons can be submitted.
unless they use lightning.. but the game says LIGHT

cannot set recieved dmg -2 in add equiptment (thus no shields were added)
and when u set it as absorb 2, u can set its state (enchanted, hexed, stance..)

weapons do not alpha-sort themselves.. makes adding new weapons more awkward

Post #36
Posted 9/22/2005 1:39:49 PM


co-founder

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Group: Administrators
Last Login: 9/23/2008 9:11:18 AM
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Damage type mapping:
Cold = Water = Ice damage
Holy = Light damage

The ordering will be done later,

As for the other issue, I will check it out tonight.

Zyo
GWFreaks co-founder

Post #40
Posted 9/22/2005 6:34:53 PM
Newbie Freak

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Last Login: 9/24/2005 7:30:41 AM
Posts: 3, Visits: 7
When adding an offhand item (i.e. a Flame Artifact) I get some sort of script error when I try to select any other item apart from None.

The Error details are as follows:-

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at GWFreaksLib.Equipment.set_Rune(Equipment Value)
   at GWFreaks.ucTabEquipments.lstEquipment_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
GWFreaks
    Assembly Version: 2.0.9.21
    Win32 Version: 2.0.9.21
    CodeBase: file:///D:/GWFreaks%20Beta/GWFreaks.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.6001.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
GWFreaksLib
    Assembly Version: 2.2.0.0
    Win32 Version: 2.2.0.0
    CodeBase: file:///D:/GWFreaks%20Beta/GWFreaksLib.DLL
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
System.Web
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2037
    CodeBase: file:///c:/windows/assembly/gac/system.web/1.0.5000.0__b03f5f7f11d50a3a/system.web.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

Post #43
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