| | Posted 9/21/2005 10:31:28 PM | |
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co-founder
       
Group: Administrators Last Login: 9/23/2008 9:11:18 AM Posts: 475, Visits: 1,751 |
| Here is a few fix from comments we receive, note that since we have the forum online, the best is to post bug and suggestion right here!- Vigor rune health bonus fix (was incorrect values).
- In the updater windows the full 4 digits version will be display.
- Bug report windows spelling error.
- Rune listing, added context menu to lock and unlock rune.
- Add unlock and lock all rune from context menu.
- Added mob boss Yxthoshth (Crippling Anguish).
- Skill Faintheartedness updated (cast and recharge time)
Equipment builder - Armor bonus can have While (Hex/Enchanted/Stance)
- Health bonus can go up to 45 and added while (Hex/Enchanted/Stance)
- Added Armor penetration bonus
Enjoy, 
Zyo GWFreaks co-founder
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| | | Posted 9/22/2005 3:18:48 AM | |
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Newbie Freak
       
Group: Forum Members Last Login: 3/27/2006 8:59:37 AM Posts: 10, Visits: 37 |
| thank you for a great job!
you move with lightning speed, it is amazing! 
offcourse some remarks from me:
1) bonus attribute quests
it seems the quests Forgotten Wisdom and Heroes Challenge are marked off on default. Can this be turned 'on' as default?
The reason I ask:
For PvE characters, it is a relatively low annoyence to unclick those 2 boxes. Only a few times a PvE character is made. However a PvP character is made often and changes quick. To click those 2 checkboxes every time is a bit unnecessary in my humble opinion.
2) Ascetic Leg Design
I posted this on previous beta, but still see it listed wrong. So again for placeholder:
Ascetic Leg Design
Energy +2
Armor 60
Energy Recovery +1
3) absorption runes
Absorption runes do not know a healthpenalty. They just will absorb the damage, but won't have the -75 or -50 penalty that normal runes have.
Kind regards,
Makkert

Makkert I (Ra/Mes) |
| | | Posted 9/22/2005 7:40:30 AM | |
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Junior Freak
       
Group: Forum Members Last Login: 9/6/2006 11:34:46 AM Posts: 75, Visits: 293 |
| There is no cold dmg.. its set as ice dmg
There is no Light Dmg -- thus no smiting weapons can be submitted.
unless they use lightning.. but the game says LIGHT
cannot set recieved dmg -2 in add equiptment (thus no shields were added)
and when u set it as absorb 2, u can set its state (enchanted, hexed, stance..)
weapons do not alpha-sort themselves.. makes adding new weapons more awkward 
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| | | Posted 9/22/2005 1:39:49 PM | |
| 
co-founder
       
Group: Administrators Last Login: 9/23/2008 9:11:18 AM Posts: 475, Visits: 1,751 |
| Damage type mapping: Cold = Water = Ice damage Holy = Light damageThe ordering will be done later, As for the other issue, I will check it out tonight.
Zyo GWFreaks co-founder |
| | | Posted 9/22/2005 6:34:53 PM | |
| Newbie Freak
       
Group: Forum Members Last Login: 9/24/2005 7:30:41 AM Posts: 3, Visits: 7 |
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