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Version 2.1 Beta build 2.0.9.22Expand / Collapse
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Posted 9/22/2005 7:42:48 PM


co-founder

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Last Login: 9/23/2008 9:11:18 AM
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Beta is going good, even after release, we will still do update and patch, but more we can find before massive update is better.
  • Skill Update Channeling and Virulence
  • New character have by default the 2 quests that give attribute point completed.
  • Major and Superior Absorbtion rune do not have health penality.
  • Equipment are sorted in alphabetical order.
  • Fixed Ascetic Leg Design equipment.
  • Fix crash issue
  • Add PvP Weapon (thanks to Keirou)

Equipment builder

  • Rename Absorbtion to Received Damage to avoid confusion.
  • Allow while condition for Receive damage reduction bonus.
  • Allow chance % for Receive damage reduction bonus.
  • Modify description of Ice damage to include both Water and Cold.
  • Modify description of Holy damage to include Light.


Zyo
GWFreaks co-founder
Post #44
Posted 9/23/2005 4:35:32 AM


Newbie Freak

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This beta is starting to clean up, starting to have a harder time finding things.

once more a betareport:
- energy of foci (focus items in 'shields') does not seem to effect energy

- conditional health is calculated (i.e. PvP Flame Artefact health +45 when enchanted). I guess this is debatable wether or not this is wishable or not....Personally I like seeing the natural state, but opinions on this may differ.

- pvp swords/axes/hammer: 0% damagebonus?

- no pvp bows / green bows/ green shields?

- more aesthical: cleaning up of weapons. right now i see them in the following order:
green weapons
pvp weapons
green weapons

looks a bit messy imho.

- Don't care myself, but Deldrimor War Camp and the entrance of Sorrow's Furnace aren't yet in the maps. As for the elites, i'm pretty sure that Wroth Yakslapper has Mark of Protection. The other bosses i'm not sure off.

personal interest: where did you get the -33% percentage from 'quick recov from dazed'? where did this percentage come from?
The same question for Stoneskin Gauntlets percentage...

Greetings,
Makkert


Makkert I (Ra/Mes)

Post #47
Posted 9/23/2005 6:45:29 AM
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Knights Helm (available at Droknor's Forge) has Strength +1 and Armor +20 (vs Physical Attacks)

When adding a helm with additional armor protection, with anything except All, it changes the base armor protection to the same. And adding an Attribute bonus to a helm it will not let me change "When using skill".

It also seem to permamently add a health bonus even though it should only be available when Hexed/Stance/Enchanted.

Post #48
Posted 9/23/2005 7:07:23 AM


co-founder

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Lets get to the real question:

How should we handle all conditional bonus ?

+ 45 health while in stance
+ 1 Axe mastery while using skill
...

The program currently ignore the condition and always include.

Should we never include then at all?

personal interest: where did you get the -33% percentage from 'quick recov from dazed'? where did this percentage come from?
The same question for Stoneskin Gauntlets percentage...

Found that on Guild Wiki. If this is wrong, we gonna correct it. 

Zyo
GWFreaks co-founder

Post #52
Posted 9/23/2005 7:28:43 AM


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makkert (9/23/2005)
This beta is starting to clean up, starting to have a harder time finding things.

- pvp swords/axes/hammer: 0% damagebonus?

- no pvp bows / green bows/ green shields?

- more aesthical: cleaning up of weapons. right now i see them in the following order:
green weapons
pvp weapons
green weapons

looks a bit messy imho.

Greetings,
Makkert


Feel free to go through and add all the PVP Bows, and PVP Shield.. it currently wont let you do teh -2dmg when stance etc.
And i completly forgot about the bows... there are like 4 diff kinds, and 4 types of each kind...

As for Dmg Bonuses, I typed them all in, I'm not sure why they havent come up.

As for the sorting, I think thats coz of teh alphabetical listing... since all PVP Weapons begin with PVP

Post #54
Posted 9/23/2005 8:41:43 AM


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Feel free to go through and add all the PVP Bows, and PVP Shield.. it currently wont let you do teh -2dmg when stance etc.
And i completly forgot about the bows... there are like 4 diff kinds, and 4 types of each kind...

As for Dmg Bonuses, I typed them all in, I'm not sure why they havent come up.

As for the sorting, I think thats coz of teh alphabetical listing... since all PVP Weapons begin with PVP





really strange quote tags...never trigger...using hr now..

I am sorry, but my time is limited. My guid, Servants of Fortuna, has some things coming up, and my involvement is required. I have time to betatest, but not to add this. Betatesting is also valuable, thank you. I can point out, but not fix. sorry. As for the alphabetical: yes, i see that. but that doesn't make it necessary great

Some things on skilldescriptions now:
Life Bond:
currently the 'physical' seems taken out of the skilldescription in GW



Makkert I (Ra/Mes)

Post #55
Posted 9/23/2005 12:14:36 PM


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Zyo (9/23/2005)
Lets get to the real question:

How should we handle all conditional bonus ?

+ 45 health while in stance

+ 1 Axe mastery while using skill

...

The program currently ignore the condition and always include.

Should we never include then at all?

personal interest: where did you get the -33% percentage from 'quick recov from dazed'? where did this percentage come from?

The same question for Stoneskin Gauntlets percentage...

Found that on Guild Wiki. If this is wrong, we gonna correct it.


One idea (with two ways to implement) would be to display both values. One way to display the data is to should two separte values or have a check box "display with bonous" to toggle the display. The second way to display the information is as a range that on the low end had no bounus and on the high end had all bonuses applied.
Post #57
Posted 9/23/2005 5:51:11 PM


co-founder

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Posts: 475, Visits: 1,751

One idea (with two ways to implement) would be to display both values. One way to display the data is to should two separte values or have a check box "display with bonous" to toggle the display. The second way to display the information is as a range that on the low end had no bounus and on the high end had all bonuses applied.

What about health and energy (with the little graphic), it is pretty hard to display both value everywhere. I think they will be ignore for release.

Zyo
GWFreaks co-founder

Post #62
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