| | Posted 9/20/2005 6:39:07 AM | |
| 
co-founder
       
Group: Administrators Last Login: 9/23/2008 9:11:18 AM Posts: 475, Visits: 1,751 |
| Here is a few fix base on Tudy, Makkert and Glamtre comments.- Change the bug report windows to link to this forum.
- Calculate energy bonus based with elementalist energy storage attribute.
- Prevent having 2 runes of the same type (auto removed the other).
- Display the equipment bonus to attribute in the Character tabs.
- Fix the startup energy to 20 (was at 40)

Zyo GWFreaks co-founder
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| | | Posted 9/20/2005 8:18:35 AM | |
| 
Newbie Freak
       
Group: Forum Members Last Login: 3/27/2006 8:59:37 AM Posts: 10, Visits: 37 |
| hi Zyo and Co.
thanks for your quick work!
here are some other things i notice in the beta:
- vigor runes
the value is off. i believe it should be:
minor 30 hp
major 41 hp (note, not 40 but 41 for some strange reason)
superior 50 hp
- superior runes
some weird builds do use 2 of the same superior rune. The invinci monk and suicide necro use multiple runes of the same type. the reason is to just lower their health.The second superior of same typemay not affect the attributes, but it will affect the health. This in contrary with multiple vigor runes
- Ascetic Leg Design
this has Energy +2 and energy regeneration of 1
======================================================
SUGGESTIONS
- unlock all runes button
- weapons: the standard pvp weapons/shields/etc some day in the future? As well as upgrades system for staffs/swords/hammer/axe/bow
as for green items, you can find a complete list here:http://www.guildwiki.org/guildwars/index.php/Unique_Items_List
kind regards,
Makkert,
Servants of Fortuna [SoF]

Makkert I (Ra/Mes) |
| | | Posted 9/20/2005 8:36:58 AM | |
| 
Newbie Freak
       
Group: Forum Members Last Login: 3/9/2007 12:10:34 AM Posts: 24, Visits: 40 |
| 2.0.9.20
On the Reports Bugs/Comments window change:
"user" to "users"
"ideas" to "ideas"
"required" to "need"
"send attachment" to "send an attachment" |
| | | Posted 9/20/2005 8:39:55 AM | |
| 
Newbie Freak
       
Group: Forum Members Last Login: 3/9/2007 12:10:34 AM Posts: 24, Visits: 40 |
| When you check the version it shows 2.0.9 instead of 2.0.9.20. If this is hard-coded that might lead to future problems instead of have the version number in one value and referencing the one value.
Thanks for mentioning my input in your email. I almost feel guilty with what I am about to suggest but here goes...
When I suggested adding the date, I meant in addition to the current version number or after the version number. For example:
2.1 (2005.09.18)
or
2.1.0.09.18
As is stands now if you look at the version it appears like a build of version 2.0.9 and not 2.1.
Does this make sense?
Normally for version you would have xx.yy.zz with xx being the major build number, yy being the minor build number and zz being the patch level. So after
2.1 is released I would suggest that you start incrementing the build numbers like 2.1.01, 2.1.02, etc. Then the next release to the "public" would be 2.2.0, if a bug was found and fixed from a beta then maybe the "public" would get a 2.1.34 version depending on how many builds you had made.
The other option is to tack 2-3 digits on the beta builds like this:
2.1.0 = public
2.1.0.01 = beta
Sorry for being so long winded but as you might have guessed I have a long history of software development and QA.
Thanks for a GREAT addition to GW! |
| | | Posted 9/20/2005 8:56:42 AM | |
| 
Newbie Freak
       
Group: Forum Members Last Login: 3/9/2007 12:10:34 AM Posts: 24, Visits: 40 |
| | When you right-click on a location from the Map tab and search for skills it is not bringing up the correct list of skills. I did a quick comparision using Camp Rankor between versions 2.0.10 and 2.0.9.20 (see my other post about how the current beta numbering appears to be an older version) and they do not match with the 2.0.10 version being more accurate. |
| | | Posted 9/20/2005 5:00:30 PM | |
| 
Junior Freak
       
Group: Forum Members Last Login: 9/6/2006 11:34:46 AM Posts: 75, Visits: 293 |
| Using the green item - The Kindlerock
does not move the energy bar from 69 to 81 on my character.
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| | | Posted 9/21/2005 6:50:45 AM | |
| 
co-founder
       
Group: Administrators Last Login: 9/23/2008 9:11:18 AM Posts: 475, Visits: 1,751 |
| makkert (9/20/2005) hi Zyo and Co.
- superior runes
some weird builds do use 2 of the same superior rune. The invinci monk and suicide necro use multiple runes of the same type. the reason is to just lower their health.The second superior of same typemay not affect the attributes, but it will affect the health. This in contrary with multiple vigor runes
So your suggestion that you could add 2 runes of the same type, but we should calculate the bonus of only one? Dam you!
Zyo GWFreaks co-founder |
| | | Posted 9/21/2005 1:37:58 PM | |
| 
Newbie Freak
       
Group: Forum Members Last Login: 3/27/2006 8:59:37 AM Posts: 10, Visits: 37 |
| So your suggestion that you could add 2 runes of the same type, but we should calculate the bonus of only one? Dam you!
I blame Lulu.
No seriously, this is the way it works. I'd say 99% won't use the same superior rune twice, but some wacky ones might....

Makkert I (Ra/Mes) |
| | | Posted 9/21/2005 9:07:11 PM | |
| 
co-founder
       
Group: Administrators Last Login: 9/23/2008 9:11:18 AM Posts: 475, Visits: 1,751 |
| Glamtre (9/20/2005) When you check the version it shows 2.0.9 instead of 2.0.9.20. If this is hard-coded that might lead to future problems instead of have the version number in one value and referencing the one value.Sorry to confuse you. We will just display all 4 number all the time. It was not hardcode. Beta build will have 4 number, while release version only the first 3 numbers. 
Zyo GWFreaks co-founder
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